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The following article was published in the October '96 issue of Musician Magazine.
Masterers of the Universe
by E.D. Menasche
For many, making a record has lost some of its mystery, at least technically.
But even if musicians know from tracking and mixdown and random access
editing, mastering, the final stage of the production process, remains a
mystery. Just the name seems to conjure images of wizard-like "masters" in
star-covered robes, and white beards drinking strange herbal teas, working
out of secretive quarters, presiding over a bubbling array of strange potions
and tools, doing…something to make an already complete mix sound better.
"People find mastering so mysterious because it's deceptively simple,"
notes Scott Hull, chief engineer of NYC's Masterdisk Corporation. "It might
be simple, but it can be remarkably effective." It's also extremely
important, especially if you want your music played on the radio. A good
album, no matter what the genre, offers the listener a sense of unity.
There's something unsettling about flipping on a CD and having the volume and
tone of the music jump around seemingly at random. And if that kind of
inconsistency is annoying at home, it's death on the radio. One of
mastering's primary functions is to take sometimes disparate material and
turn it into a smooth, digestible product. "The mastering house has the
reference monitors, the gear, and the mastering engineer to alter the product
and bring it into line, fixing anomalies," explains Steve Hall of
Hollywood-based Future Disc Systems. "Especially when the product has been
recorded in lots of different studios, the mastering process helps add
continuity, sometimes even change the dimension of the music."
A mastering engineer's perspective on your work comes not from sitting
through endless hours of pre-production, tracking, and mixing, but from
hearing your music fresh in the context of a steady stream of other finished
mixes. If the production approach often involves micro-managing-breaking an
album down into songs, songs into parts, parts into sections, etc.-the
mastering process is macro in scope: Here is a collection of complete pieces
of music. Unite them. Mastering involves several steps and several copies of
a song might come out of the mastering studio with different levels of
compression and EQ, optimized for radio or CD.
The first thing you'll notice when you walk into a mastering studio is
the almost total focus on the listening experience. If a production facility
is defined by the power and sonic character of the mixing console and
outboard gear, the mastering studio's physical focus in on the monitor
speakers. A mixing console is like a city connected by hundreds of roads
leading in different directions. A mastering console is more like an
intensely lit room, where decoration is kept to a minimum, and everything is
in immediate reach. Since a mastering console is designed to handle only two
channels of audio, flexability is not as important as sonic clarity.
A good mastering room will have a pretty short list of gear on hand, all
of audiophile quality and often either custom-built or heavily modified
workstation systems. There's very little use for traditions time-based
effects like reverb; these guys are fanatical about the integrity of the
signal path, which means they keep it as short as possible. Patchbays are a
no-no. Compared to a fully equipped recording studio. Automation is minimal.
Then comes the monitoring system, which is, in essence, the mastering
engineer's professional universe. Monitors can consume more than 25% of the
construction budget of a room. The speakers, poweramps, acoustical treatment
of the rooms, even the cables that connect the components, are built around
the ears of one person, often for the person alone. In a facility like
Masterdisk, walking from room to room will reveal staggering contrast, from
Howie Weinberg's wall of speakers to Scott Hull's single set of Duntee
towers. According to Hull, mastering engineers themselves often avoid working
in the rooms of colleagues. "Changing rooms will make any good mastering
engineer anxious. You lose your entire reference, and you have to know the
context of what you're hearing so you an judge frequency response, level,
transients, distortion, and so on."
A good set of ears must often be augmented by a diplomatic tongue.
Mastering engineers sometimes find themselves in the middle of political
battles that have been raging for the entire length of a project. Scott Hull
tells the story of a band who came into a mastering session with each member
saying they thought the master was okay but they couldn't hear their part
clearly enough. Enhancing all of the parts which EQ would have turned the
music into mush. "I made them each the master they wanted, then did what I
thought was best and sent that off to the record company."
Even artist not pushing an ego-driven agenda might want to make
suggestions to the mastering engineer based on playback in the mastering
suite. But if they haven't heard much music in that particular room before,
they may not fully understand what they're hearing. While a mastering
engineer might allow some outsiders to go so far as to adjust EQ or
compression, it makes them extremely uncomfortable. Better you should take a
reference home, listen to it under familiar surroundings and report back
later with comments.
For an album that's in good shape, with few major changes needed, the
entire operation might take as little as three hours. One day is about
average. If your on a tight budget, you can save money by doing the editing
and sequencing yourself before going to the mastering studio, without
compromising the sonic enhancements the mastering process will bring.
If your budget forces you to bypass the mastering house and go directly
to a manufacturer, find out as much as you can about how they plan to prepare
your music before transfer. Get test pressings and listen to them carefully
against your own masters and against other recordings you may know
particularly well. Be especially conscious of level and balance and how easy
the music is to digest. And remember, mastering is the icing on the cake, not
the meal itself. Even on million-dollar projects, subtle changes work best,
as Denny Purcell notes: "If I have to add more than 3 dB of EQ, most of the
time clients go back and remix."
Running your mixes through a good mastering house can fix some problems,
but the real benefit comes from enhancing the good stuff. If your mixes sound
weak, harsh or out of balance, don't expect miracles. Remix.
Scott Hull sums up: "Mastering is like photo retouching. You've set up
and taken a great shot. The light and the composition are already there. The
retoucher goes in and finds flaws and improves the photo technically, making
the package smoother and more commercial."
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